Dani's Race Got a Git Repository!
by J.Y.Amihud
Git is an interesting thing. Github being one of the most popular
Gits is quite unfortunate, because Git is primarily used to develop
Free / Libre Software. But then there are other gits like
Not A Bug and
Codeberg which are good. But due
to being operated by smaller organizations, they are not likely to have
a lot of space available.
This is not a problem for source code projects where media files
are not a big part of the repository. They weight very little and
therefor even a small Git service can provide plenty of space for
those kinds of the projects.
Dani's Race is not that kind of project.
Dani's Race is a graphically intense game with characters having
voice lines. Blender files ( which it uses for 3D models ) are
notoriously large. The main
assembly.blend
even with
linking other files still is a whopping 244 MB at the time of me
typing this. And it will grow even larger as the game develops.
Then there are textures, voice line audio files and other stuff
that makes the repository rather large even at the early stages
of development. But then the game will grow, and if it is truly
going to become a competitor to AAA titles. It will grow large.
This is not something that could be just uploaded to Not A Bug
or something, which kindly asks to not exceed 100 MB. Even just
hosting
assembly.blend
will double that requirement.
So for some time a decision was made to not even have a Git Repository,
but rather publish the source code of the game to something like
Archive.org where the server is more expecting of larger files.
This was before Madiator2011's idea to configure his own git service
for this specific project to have unlimited storage. To let it have
a git repository. So now, thanks to him, there is a git repository
for Dani's Race.
Git Repository
Comments